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Apple VR Tech and ILM's Demo from WWDC | News | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?147030

At WWDC, Apple surprised the whole industry by revealing a visionary and wide-reaching set of AR and VR technologies, demonstrated live with film-quality content created by industry luminaries using Unreal Engine 4. Epic’s tools programmer Lauren Ridge was backstage building the scene live as John talked, using the Content Browser to add terrain, TIE fighters, and other components of the Sequencer-based action scene. The demo culminated with the entrance of Darth Vader on the virtual set. Lauren joined the stream as our special guest to talk about the experience and what new features you can look forward to.

Also, we introduced our other special guest Amanda Bott, the new Unreal Engine community manager!

WWDC Blog Post: https://www.unrealengine.com/en-US/blog/epic-unreal-engine-wwdc-2017

[00:00:00] Intro
[00:00:32] News
[00:06:13] Community Spotlight
[00:12:18] Amanda Introduction
[00:27:10] Lauren at WWDC
[00:44:48] Q&A
[00:48:00] Outro

NEWS

Summer UE4jam
https://forums.unrealengine.com/showthread.php?145075

Marketplace Update
https://www.unrealengine.com/en-US/blog/unreal-engine-marketplace-update---may-2017

An Evening with Unreal Engine in Helsinki
https://www.unrealengine.com/en-US/blog/an-evening-with-unreal-engine-in-helsinki

How Top Studios Create Blockbusters with IKinema RunTime and UE4
https://www.unrealengine.com/en-US/blog/how-top-studios-create-blockbusters-with-ikinema-runtime-and-ue4

Unreal E3 Meetup
https://www.unrealengine.com/en-US/blog/join-us-in-la-for-the-unreal-engine-e3-meetup

Fortnite is coming to Early Access at E3
https://www.epicgames.com/fortnite/en-US/home
https://www.epicgames.com/fortnite/en-US/news/were-going-to-e3

COMMUNITY SPOTLIGHT

Advanced Materials for Modular Environments
https://80.lv/articles/advanced-materials-for-modular-environments/

Subject A119
http://store.steampowered.com/app/530820/Subject_A119/

Full Game Jam Game Available for the Community
https://forums.unrealengine.com/showthread.php?146939